Robigo Runs

Teach Me How To Dougie Robigo

"Robigo Runs", the colloquial name for stacked passenger missions from Robigo to Sothis, have for years been a stable source for 100M Cr/hr and/or the 3 high-grade engineering materials only available from missions (Biotech Conductors, Exquisite Focus Crystals, and Modified Embedded Firmware).

This guide runs through how to run Robigo.

Robigo Runs are passenger missions from stations in Robigo to the Sirius Atmospherics tourist beacon in Sothis. Robigo and Sothis are 450 light years from Sol and lx LY from each other, so you're looking at a pretty long booty out there. Ceos completes the triad of major systems in that settled area. Because those few systems are and so isolated from each other, it's possible to stack passenger missions all to a unmarried destination up to the capacity of whatever ship and complete them all in one go.

Transport requirements for Robigo Runs are pretty unproblematic.

  • If possible, a jump range greater than 30.ii LY, which lets you make the trip in two jumps each style. Minimizing the needed jumps is key to efficiency; getting a ship to make the trip in 1 jump (59.i LY) removes besides much per-run chapters to be effective.

  • As many passenger cabins every bit you tin fit. Business class for class-half dozen; Economy class for everything else. Passenger capacity per cabin is what matters, up to 16 pax per motel. 6D Business and 5E Economy cabins are xvi pax each; everything below that sticks with Economy to keep numbers up. Robigo passengers aren't at all picky almost fancy cabins.

  • For optimization, a heat sink launcher and supercruise assist to reduce supercruise travel times (and defeat possible scans of wanted passengers).

  • For convenience, autodock if desired.

  • For optimization, muddied/drag engineered thrusters to reduce realspace travel times.

Not on this list? Weapons, shields, or optimized core modules other than FSD and thrusters. A big plenty distributor to boost regularly is adept. A fuel scoop to travel out to Robigo is probably necessary, but should exist dumped on arrival.

Babbage Gateway in Ceos has the best local outfitting options. Check at that place to see which cabins are available on-hand to supercede your fuel scoop with when you arrive.

The usual recommendation for Robigo Runs is the Python, as the closest station in Robigo is an outpost (and then caps at Medium pads). Large ships to a more distant starport are an option, but they take more supercruise travel time and more realspace flight time to dock and undock.

If a Python is out of budget, a Type-6 is splendid and cheap, and there's zip between that and the Python that I'd bother spending money on just for Robigo. The T6's combination of spring range and number of cabins (every bit distinct from theoretical number of passengers) make alternatives meh at best. The AspX, famed every bit it is equally an outstanding mid-range multi-role, is inferior to the T6 for Robigo Runs. Really. T6, Python, larges if yous want them (Conda, Cutter, Vette).

A T6 (manual FSD applied science to fifty% of Grade 4 Increased Range) costs less than 3M Cr for six cabins (two max-size). A Python (running the stock v1 FSD from the tech broker) costs a bit under 60M Cr for eight cabins (five max-size). An Anaconda (manual FSD technology to Grade ii) costs 165M Cr for ten cabins (seven max-size). All add one tiny cabin to those numbers if you drop the autodock.

Robigo Run Python build

Robigo Run Type-6 Transporter build